SINSHINE (SUNSHINE EVENT)
The official Halloween version of Sunshine – shipped with Team Fortress 2.
This project was an enjoyable, fun little map made just for Halloween casual play. Most of the project consisted of taking my competitive map, Sunshine, and re-themeing and re-designing it entirely to fit with this new aesthetic. I wanted to keep the same general feel intact, but also wanted to create iconic locations just like the original map. Sunshine has its lighthouse, the focal point of the map – so I decided to make a clocktower structure in place of it for the nighttime Halloween remake. This re-themeing continued into last: where there was once a rocket facility, it became a wooden base located inside a volcano with the floor broken open right in front of the capture point. I included many other little quirks and changes, from changing the ocean of water into a lava field and a “bottomless” pit under mid.
Concept, Production, and Management
Team Control and Quality Assurance
Publiciser, Marketeer, and PR Management
Hammer Level Editor
Inkscape (vector editor)
Specific Texture Editors