A clean, modern-brutalist Team Fortress 2 map made for the competitive scene.
This map has been created and designed explicitly to be a counterpoint to the current rotation of competitive maps in the TF2 scene. Often, the current lineup of maps tends to create slow-paced, stalemate-like situations in matches – so I took it upon myself to directly fashion Reckoner to be a map which encouraged fast-paced play. Reckoner has been designed specifically to reward teams who play fast and play opportunistically, by creating areas and positions that pressure teams to hold forward and take position more aggressively than other maps.
Reckoner has been a heavily visible and recognised map within the competitive scene ever since its conception – heavy testing took place from the instant it was released. This made iteration efficient and fast-paced, with only a handful of alpha (non-detailed) versions being worked on before the large detailed “beta” release. Upon its release as beta, it was taken in by the largest European TF2 league, ETF2L – and has maintained as a fixture of the rotation ever since. The map has helped freshen up the scene, as European TF2 is infamously known as being slow and stalling often on many of the older maps. The feedback I have gathered from its stint in the league has enabled me to make the most recent version an incredibly polished, fast-paced experience.
You can view pictures of specific locations in the map below, along with the best professionally casted games taking place in European leagues.
Concept, Production, and Management
Team Control and Quality Assurance
Publiciser, Marketeer, and PR Management
Hammer Level Editor
Inkscape (vector editor)
Specific Texture Editors